LEAGUE MENU

General League Setup
Commissioner Email Address:Send Email To Commish
Commissioner Username(s):
Total Number of Divisions:3
Number of Franchises:12
Number of Roster Spots:18
Number of Injured Reserve Spots:1
Head-To-Head Matchups:Yes
Each Player can be on:1 rosters per League
Track Player Salaries and/or Contracts:Yes
At the start of the season, rosters are determined by:On-line, live draft that happens all at once, taking a matter of hours to complete.
Abilities Setup
Franchise Abilities:Submit lineups
 Propose / accept trades
 Make IR moves
 Post to message board
 Post to league chat and trash-talk videos
 Change franchise setup info
 Participate in survivor pool
 Participate in NFL pool
Commissioner Lockout:No, the commissioner still has the ability to view pending owner-initiated transactions.
Standings Setup
Standings Sort Criteria #1: Overall Winning Percentage
Standings Sort Criteria #2: Head-To-Head Record
Standings Sort Criteria #3: Divisional Winning Percentage
Standings Sort Criteria #4: Total Points Scored
Division/Conference Setup
Divisions: Halas, Landry, Lombardi
Accounting Setup
League Entry Fee:$50.00
General Scoring Setup
Calculate Fantasy Results From:Week 1 through Week 16
Number of Decimal Places For League Scoring:2
Ties Are:Counted as ties
Starting Lineup Setup
Total Starters:9
Number of Starting QBs:1
Number of Starting RBs:1-3
Number of Starting WRs:2-4
Number of Starting TEs:1-2
Number of Starting PKs:1
Number of Starting Defs:1
Lineup Submission Deadline:Players Are Locked At Kickoff Of Their Game
Are Partial Lineups Allowed?NO
Hide starting lineups from all owners until:Never hide starters.
Should owners be allowed to submit players on bye as starters?Yes
Roster Position Limits Setup
Salary Cap Setup
Track Salaries:No
Salary Cap Type:
When a player is acquired that does not have a salary/contract, assign the default salary/contract to him?No
Reset Player Salary/Contract To League Default:
Percent Of IR Player Salary That Counts Towards The Salary Cap:100%
Track Contract YearNo
Other League Settings
Display NFL Player Injury Status?Yes
Display Top Performers/Player Stats Report?Yes
Display Rosters Report?Yes
Display NFL Opponent's Passing/Rushing Rank On Submit Lineup Page?Yes
Display NFL Bye Weeks/NFL Schedule?Yes
Display NFL News Articles?Yes
Display NFL Free Agents on Fantasy Free Agent Lists?No
Display NFL Rookies With (R) Next To Name?No
Time Zone:ET
Display "Drafted" Column on Rosters Report?Yes
Are league reports private (Not accessible to guests)?No
Is league home page private (Not accessible to guests)?No
Draft Setup
Draft Pick Time Limit Turned: On and set to 0:01.5 hours
Trades Setup
When An Owner Accepts A Trade: The trade requires approval from the commissioner.
Display Trade Comments To All Owners?No
Allow Trades That Would Create Invalid Rosters To Go Through?No
When A Trade Causes An Invalid Roster, Allow Owner To Submit Lineup?Yes
Default Number Of Days For A Trade Proposal To Be Valid For:7
Injured Reserve Setup
Player Must Be Classified As Before Being Deactivated:Ir
Can a player be deactivated when he is listed as "Suspended"?No
In case of an IR violation, prevent owner from submitting lineup?Yes
Additional League Rules Setup

Ultimate Fantasy Football League III Rules

UFFL III League Site

UFFL III Constitution Last Update: June 30, 2018
Table Of Contents
Chapter Title
1 Overview
2 Draft
3 Rosters
4 Schedule & Divisions
5 Wins and Losses
6 Scoring
7 Starting Lineups
8 Transactions
8A Free Agency
8B Trades
8C Injured Reserve
9 Playoffs
10 Tiebreakers
11 Rule Changes
12 Governance
13 Expected Owner Conduct
14 Entry Fee
15 Prize Money

Note: Rules in blue are effective for the 2018 season.

1. Overview:

UFFL III is a 12 team redraft league with weekly head-to-head competition. Owners build their rosters via a 18 round serpentine draft. The regular season is 13 weeks with the playoffs starting in week 14. UFFL III is entering it's 21st year.

2. UFFL III Draft:

Owners will build their team via a 18 round serpentine draft. Owners will select their draft position after the initial dice roll/randomizer program conducted approx. two weeks before the draft. Each team will receive two dice rolls from a 100 sided dice. The numbers will be added and the team with the lowest number will be first on the draft priority list, etc. The owner who is first on the draft priority list has first choice of draft position, the owner who is sixth on the list has sixth choice, etc. Owners have five days after the draft priority list is published to e-mail the Commish their draft slot preference list. The Commish will conduct a dice roll to determine draft order for owners who miss the deadline. The draft order will then be posted at the site. The first two rounds of the draft will be serpentine with a reverse serpentine starting at round 3 aka 3RS:

Round 1: 1-12
Round 2: 12-1
Round 3: 12-1
Round 4: 1-12
Round 5: 12-1
Round 6: 1-12
...

The draft will be conducted on Sunday, August 26, 2018 at 8:30 PM ET. The draft will be held in the league's live draft room. The draft will be 18 rounds and take approximately 2 1/4 hours. The time limit between picks is 1.5 minutes for the entire draft. If the timer expires, the site will automatically select a player according to ADP. Any combination of positions is allowed but owners must draft enough players/defensive teams to field a full starting lineup.

3. Rosters:

A team roster consists of the following players:

  • 18 players in any positional combination of QB, RB, WR, TE, PK, and Def.

Note: Player positions determined by MyFantasyLeague.com.

4. Schedule and Divisions:

Divisional placement will be determined by a dice roll during the offseason.

Each week you will play another team head to head according to the fantasy schedule. All teams will play each team in its own division twice during the regular season and each non-division team once except for one random team. Teams will play divisional games weeks 2-3, 6-7, 10, and 12 with non-division games weeks 1, 4-5, 8-9, 11, and 13.

5. Wins and Losses:

The team with the highest score wins. Your team score will be determined by adding up your players' points and your defensive team's points using the scoring system. In case of a tie, the game ends in a tie (see scoring system). Scores are considered official, final and unchangeable at kickoff of the first game of the following week (usually 8:30 Thursday, but sometimes Saturday or Sunday). This gives all owners a predefined time frame in which to search for scoring errors or for stats sources, NFL.com. After scores become official they will not change for any reason.

6. Scoring:

6A. Scoring for offensive players (QBs, RBs, WRs, and TEs) is calculated as follows:

  • Every 1 yards rushing = 0.1 points
  • Every 1 yards receiving = 0.1 points
  • Every 1 yards passing = 0.04 points
  • Each rushing or receiving TD = 6 points
  • Each passing TD = 6 points
  • Each pass reception (RB) = 0.7 points
  • Each pass reception (WR) = 1 point
  • Each pass reception (TE) = 1.3 points
  • Each rushing or receiving 2 point conversion = 2 points
  • Each passing 2 point conversion = 1 point
  • Each interceptions thrown = minus 2 points
  • Each fumble lost = minus 1 point

6B. Scoring for place kickers is calculated as follows:

  • Each Extra Point = 1 point
  • Each Field Goal = 3 points
  • Every 1 yards rushing = 0.1 point
  • Every 1 yards receiving = 0.1 point
  • Every 1 yards passing = 0.04 point
  • Each pass reception = 1 point
  • Each rushing or receiving TD = 6 points
  • Each passing TD = 6 points
  • Each rushing or receiving 2 point conversion = 2 points
  • Each passing 2 point conversion = 1 point
  • Each interceptions thrown = minus 2 points
  • Each fumble lost = minus 1 point

Note: Scoring is carried out to two decimals. For example, if a player rushes for 78 yards, he will score 7.8 points. Negative yardage is also scored. For example, if a player rushes for a negative 14 yards, he will score -1.4 points.

6C. Scoring for defensive teams is calculated as follows:

  • Each quarterback sack = 1 point
  • Each interception = 2 points
  • Each fumble recovery = 2 points
  • Each safety = 2 points
  • Each fumble or interception returned for TD = 6 points
  • 0-1 offensive pts allowed = 10 pts
  • 2-3 offensive pts allowed = 8 pts
  • 4-5 offensive pts allowed = 6 pts
  • 6-8 offensive pts allowed = 4 pts
  • 9-11 offensive pts allowed = 3 pts
  • 12-14 offensive pts allowed = 2 pts
  • 15-16 offensive pts allowed = 1 pts
  • 17-29 offensive pts allowed = 0 pts
  • 30-34 offensive pts allowed = -1 pts
  • 35-39 offensive pts allowed = -2 pts
  • 40-44 offensive pts allowed = -3 pts
  • 45-49 offensive pts allowed = -4 pts
  • 50+ offensive pts allowed = -5 pts
  • 0-199 total net yards allowed = 7 pts
  • 200-239 total net yards allowed = 5 pts
  • 240-255 total net yards allowed = 4 pts
  • 256-270 total net yards allowed = 3 pts
  • 271-284 total net yards allowed = 2 pts
  • 285-299 total net yards allowed = 1 pts
  • 300-349 total net yards allowed = 0 pts
  • 350-399 total net yards allowed = -1 pts
  • 400-449 total net yards allowed = -2 pts
  • 450+ total net yards allowed = -3 pts

Note: Sacks, safeties, fumble recoveries, and TDs resulting from fumbles on Special Teams count towards defensive scoring. However, TDs scored on any kick return, by the receiving team, will not count toward defensive scoring.

Note: Offensive Points Allowed is the points scored against a team on offense, which only includes points scored via passing and rushing TDs as well as field goals. It also includes any conversion points scored after the TDs (extra point or a 2 pt conversion).

7. Starting Lineups:

7A. Lineup Formations: You have a choice between five different styles of offense ... Pro Set, Jumbo, Run -n- Shoot, Wish Bone & Ace:

Lineup Formations
Position
QB
RB
WR
TE
PK
Def
Pro Set
1
2
3
1
1
1
Jumbo
1
2
2
2
1
1
Run -n- Shoot
1
1
4
1
1
1
Wish Bone
1
3
2
1
1
1
Ace
1
1
3
2
1
1

7B. Players you want included in your lineup must be submitted by the start of their respective game time but other players to complete your starting lineup can be included later as that NFL week progresses as long as you have inputted a valid and complete starting lineup before the last game of the NFL week is played.

7C. Each owner must make every effort to submit a complete starting lineup each week of active players. Owners must ensure they make the necessary transactions during the week to ensure that their lineups meet these requirements. This rule is in place to allow the Commissioner to act if it appears that an owner is not participating actively in the league or attempting to throw games "on the sly" which are both situations that would place an owner in jeopardy of possible expulsion from the league. The Commissioner will thoroughly review the situation if an owner submits a lineup two weeks in a row with a player(s) on bye. The Commissioner will use his discretion concerning addressing the owner/situation.

7D. Again, owners need to submit valid starting lineups each week and beware of submitting bogus lineups in order to try to throw games which will also put owners in jeopardy of possible expulsion. Owners who fail to submit a starting lineup two weeks in a row will be removed and the Commish will run the team until a replacement owner is found.

7E. If an owner cannot access the site to submit his starting lineup, he or she can submit their lineup or lineup change(s) via e-mail prior to the deadline. The e-mail must be received by the Commish and his opponent prior to the applicable deadline. The Commish will input the lineup or change as soon as possible but no player will be removed or entered into a lineup after kickoff of their game.

8. Transactions:

Transactions consist of Free Agent Signings and Trades. They are instrumental to the success of your team. It is very important that you remain active and up to date on all information regarding your players.

8A. Free Agency:

Free agency signings will be conducted every week concluding December 21. Any player not currently on an UFFL III roster, but either already signed to an NFL contract or eligible to be signed to an NFL contract may be picked up during the free agency process. Once that player is dropped, there is a waiting period of one week before he can picked be picked up by another team.

Preseason Free Agency:

Free agency will begin two weeks prior to the start of the NFL season. Owners can make a maximum of four free agent transactions during the preseason, two each week. Preseason free agency will be conducted Mon-Thu. If you discover there is a player that wasn't drafted and you want him on your team, you can pick up that player by dropping an existing player from your roster. The order for the first week of preseason free agency is reverse from draft order. The order for the second week is reverse order of the first week. All preseason free agency transactions will be processed Thursday evenings at 6:00 PM ET.

Season Free Agency:

Season Free Agency: Waiver requests can be submitted at the site between Monday (11:00 PM ET) and Thursday (12:00 PM ET)*.

*Week 12 waivers run two hours prior to the normal time due to the NFL games on Thanksgiving.

Week 16 waivers will be processed on Wednesday at 10:00 PM ET.

There are two rounds for the waiver period. The criteria for waivers is by record first and total points scored second in case two teams have the same record. The order for the second round of free agency is opposite of the first round of free agency.

A first come first serve (FCFS) free agency period will be open for access from the time frame extending from one hour after waivers are processed to Sunday of that week at 1:00 PM ET. FCFS waivers end on December 21 at 1:00 PM ET.

Number of Waivers: Owners can add/drop a maximum of three players per week via waivers/FCFS free agency except for week 16 (two moves).

8B. Trades:

The trade deadline is 11:45 AM ET on Thursday after week 11. In addition, any teams that are mathematically eliminated from the playoffs will not be allowed to trade during the season. Trades are made on a one-to-one basis, i.e., equal # of players are involved in the trade. Trades are proposed and either accepted or rejected thru the league site. The Commish will process all trades.

Owners may challenge a trade by e-mailing the Commish within 48 hours of the trade being announced. Owners have three challenges per year. If two or more owners challenge a trade, the trade will then be forwarded to the Executive Committee (EC) along with the challenging e-mail for a decision in the following manner:

1) The trade is announced.
2) The trade is challenged.
3) The challenge is NOT announced to the league.
4) The case is sent to the EC in private.
5) The EC's decision is then announced.
6) Trade is either upheld or overturned.

Their decision is final and will be announced to the league within 72 hours.

Note: Lobbying is not permitted. If there is evidence of lobbying, the guilty owner will be subject to forfeiture of free agency privileges.

The fairness of all trades will be judged solely on whether or not they are "lopsided" or not in the opinion of the person(s) judging.

The Commish also reserves the right to immediately veto any trade deemed lopsided and against the competitiveness of the league while the Asst. Commish has the authority to veto any trades made by the Commish, within 48 hours and under the same guidelines.

8C. Injured Reserve (IR):

Owners can place one player on Injured Reserve (IR) between the end of the draft and the end of the NFL regular season. Only players designated by MFL as being on IR may be placed on IR. There may be a day or two lag between when the time the NFL team actually puts the player on IR and when MFL reflects this on the league page. Until MFL indicates they are on IR, they will not be able to be placed on IR on your roster.

9. Playoffs: The playoffs occur weeks 14-16. Six teams (3 division winners and 3 wild card teams) qualify for the playoffs.

9A. Playoff Seeding: After division winners are determined, seeding for playoff teams will be as follows:

Week 14 seeding:

#1 seed is division winner with best record
#2 seed is division winner with 2nd best record
#3 seed is division winner with 3rd best record
#4 seed is wildcard team with the best record
#5 seed is wildcard team with the 2nd best record
#6 seed is wildcard team with the 3rd best record.

The tiebreaker in case of identical records is total points scored.

Note: The Regular Season Champion is not necessarily the #1 seed.

9B. Playoff Schedule:

Scenario 1: If two of the wildcard teams have more points scored than the #3 seed then the playoff schedule will be as follows:

Week 14 matchups:

#3 seed vs #6 seed and #4 seed vs #5 seed.

The #3 seed will receive an additional 8 points and the #4 seed will receive an additional 4 points.*

After the wildcard games, the teams will be reseeded according to record first and then total points scored.

Week 15 matchups:

#1 seed vs #4 seed and #2 seed vs #3 seed.

The #1 seed will receive an additional 6 points and the #2 seed will receive an additional 4 points.*

Scenario 2: If the #3 seed has more points scored than at least two of the wildcard teams then the playoff will be as follows:

Week 14 matchups:

#4 seed vs #5 seed vs #6 seed.

The #4 seed will receive an additional 10 points and the #5 seed will receive an additional 5 points.**

The team that scores the most points is the wildcard winner and advances to the Semifinals.

Week 15 matchups:

#1 seed vs winner of the wildcard game and the #2 seed vs #3 seed.

The #1 seed will receive an additional 6 points and the #2 seed will receive an additional 4 points.*

Week 16 matchups:

The Championship Game will be played during week 16. The Consolation Game will be played during week 16. There is no home field advantage for the Championship Game and the Consolation Game during week 16.

Note: *If a lower seeded team has more points scored than the higher seeded team, the homefield advantage is half the points listed. ***If the #6 seeded team has more points scored than the higher seeded teams, the homefield advantage is half the points listed.

9C. Toilet Bowl:

The six non-playoff teams will play during weeks 14-16 in the Toilet Bowl. The teams will be seeded #1 - #6 according to record and total points scored in case of a tie. The top two seeds receive a week 14 bye.

Week 14 matchups:

#3 seed vs #6 seed and #4 seed vs #5 seed.

Week 15 matchups:

#1 seed vs the highest remaining seed and #2 seed vs the other seed.

Week 16 matchup:

The winners of the week 15 matchups advance to the Toilet Bowl Finale.

9D. The Ultimate Championship:

The top 12 teams in the UFFL Coaches Poll will play in the Ultimate Championship during weeks 14-17. The starting lineup requirement is 1 QB, 1 RB, 2 WR, 1 TE, 1 RB/WR, 1 WR/TE, 1 PK, 1 DT. The scoring system is the same as the UFFL scoring system. The top four ranked teams receive a bye in week 14. #12 plays #5, #11 plays #6, etc. During week 15, the #1 ranked team plays the lowest seeded team that won in week 14, etc. The semifinal are in week 16 and the semifinal winners play in the Ultimate Championship during week 17. The winner will be declared "The Ultimate Fantasy Football League Champion" and receive a free entry into the UFFL Playoff League, cash, and bragging rights.

10. Tiebreaker Rules:

During the regular season, no tie-breaker method will be used to determine winners in the event of a tie. In the event a team ends a game in a tie, the tie game will reflect as one-half of a win and one-half of a loss. During the playoffs, in the event of a tie, the winner will be the team whose offensive starters (QB, RB, WR, WR, Flex 1, Flex 2 and TE) scored the most touchdowns (thrown + caught + run = total). In the event this does not settle the tie, the fantasy team who started the highest fantasy scoring player/DT involved in that game will win. Should a tie exist after this tie-breaker, the 2nd highest fantasy scoring player/DT will be used and so on until the tie is broken and a winner is declared. In the event that after all 10 possible tiebreakers have been used and a tie still exists, the home team will be awarded the win.

Ties involving Division Titles will be broken in the following manner:

1. Comparison of head to head records (except three or more way ties).
2. Best division record.
3. Total points scored.

Ties involving Regular Season Championship and Wild Card Teams will be broken in the following manner:

1. Comparison of head to head records (except three or more way ties).
2. Total points scored.
3. Best division record.

Note: The Regular Season Champion must be a division winner.

Ties involving COC Teams will be broken in the following manner:

1. Total points scored.

11. Rule Changes:

In order to change the rules, owners will e-mail rule change proposals to the Commish during the offseason which will be voted upon by the league owners the last week of June. Proposal(s) will be forwarded to the league and each owner will have one week to vote. Note: "abstaining votes" do not count as either a "yes" or "no" vote. Proposals will require a minimum of 5 affirmative votes to pass, but also must reflect at least a 50% + 1 margin of those casting votes to pass. This proposal means that there is no specific quorum, but a vote with only 5 people voting can only pass if the vote is 5-0.

Number of people voting -- outcomes:

1 - proposal is defeated
2 - proposal is defeated
3 - proposal is defeated
4 - proposal is defeated
5 - proposal is adopted if the vote is 5-0
6 - proposal is adopted if the vote is 6-0 or 5-1
7 - proposal is adopted if the vote is 7-0, 6-1 or 5-2
8 - proposal is adopted if the vote is 8-0, 7-1, 6-2 or 5-3
9 - proposal is adopted if the vote is 9-0, 8-1, 7-2 or 6-3
10 - proposal is adopted if the vote is 10-0, 9-1, 8-2, 7-3, or 6-4
11 - proposal is adopted if the vote is 11-0, 10-1, 9-2, 8-3, 7-4, 6-5
12 - proposal is adopted if the vote is 12-0, 11-1, 10-2, 9-3, 8-4, 7-5

If an owner fails to vote on rule proposals, he will not be able to participate in preseason free agency. The number of weeks = the number of missed proposals.

Rule proposals/changes can only be made during the offseason. Proposals cannot be submitted on a rule for at least two years after a previous proposal has been voted on the same rule. During the season, the Commish will handle any rules interpretation matters.

Note: The Commissioner does not have the authority to change league rules during the season, with the exceptions of 1) making changes to address typographical errors on the league web site, 2) software programming issues or 3) setting league draft dates. Any proposals submitted by the Commissioner are subject to the same voting criteria as those submitted by any other owner.

11A.Rule Re-Evaluation:

From time to time, a situation may arise in which the rules, as written, may lend themselves to harming the position of a team in a way for which they were not meant to do when written. If such a situation arises, the league Commissioner has the right to re-evaluate the league rules to determine whether the situation at hand is such that the intent of the rules when they were written can not be upheld because the literal interpretation would lend itself to the contrary. If so, the Commissioner can forego the rules, as written, in favor of the rule's intent.
If the commissioner comes to such a decision, he must inform the other league owners by email; explaining the situation, the decision to forego the rule in question, and the reasoning for making such a decision. League owners who believe that the situation in question does not warrant a reevaluation of the league rules must inform the commissioner within 24 hours. If six (6) league owners independently send a message to the Commissioner stating that they do not believe the rule should be forgone, the Commissioner's decision will be overruled. If not, the Commissioner's decision will be final.

11B.Rulebook Gaps:

In the event that a situation should arise in which no effective solution can be found due to amibiguities in the league rules, the league Commissioner has the right to use his own discretion to resolve the issue. That decision must then be followed consistently for any situation of significant similarity for the remainder of the season.

12. Governance:

12A. Commissioners' Duties:

The Commissioner is responsible for league setup, running the draft, loading rosters, approving trades, processing statistic changes, and submitting MFL support tickets for any league wide issues.

12B. League Disputes:

Any disputes will be sent directly to the Commissioner who will then either make a decision which will be final or forward said complaint to the league for a democratic vote. The overall good of the league as a whole will be greater then the benefit to any sum of its constituents.

13. Expected Owner Conduct:

Owners will be expected to conduct themselves in a manner that will not disparage the league, Commisssioner, league officers, nor its owners in any way, shape, or form.

1. While bragging is always a part of some owner's personality and is to be expected, insults, personal attacks, and inflammatory or taunting acts will not be tolerated. The Commissioner will have total authority in drawing the line between trash talking and the above mentioned acts. This will be strictly enforced.

2. Any correspondence attacking the Commissioner to other owners or to public message boards violates the Owner Code of Conduct.

3. Removing an Owner. If an owner is considered by the Commissioner to be conducting himself in a manner not in the Best Interest of the League or DETRIMENTAL to the league, the owner may be removed. If an owner feels it is necessay to attack the league or any of its' owners in any form, then it is in their best interest to find a different league. A refund of the entry fee will be determined by the league and any refund will affect the prize money.

4. Whining: NO WHINING, BICKERING, CRYING, BELLY ACHING, ETC, ALLOWED! The Commish will be the sole determinor of any owner guilty of violating the "Whining Clause". Punishment ranges from forfeiture of future auction money to forfeiture of free agency privileges. The Commish reserves the right to issue one warning. My advice is to do a whine check before clicking send in e-mails and IMs. The league was created to have fun. Let's keep it that way.

14. Entry Fee:

The entry fee for the 2018 season is $50.00 and due by August 6, 2018.

Mail checks to:


David Torreano
30 Market Point Dr. Apt 2109
Greenville, SC 29607

15. Prize Money:

$200 League Champion
$110 Runner-up
$60 3rd Place
$33 4th Place
$50 Regular Season Champion
$35 Total Points Champion
$12 * Toilet Bowl Winner

* If the Toilet Bowl winner doesn't submit a lineup in two consecutive weeks during the TB tourney, the prize money will be added to the next season's prize money or towards an entry fee for a replacement owner, if necessary.


UFFL III Home Page